![]() To do this, we must grasp the pieces of crystals by mapping to create a reflection that not only scares it, but also reveals how to defeat it and where to progress. The peculiarity of this type of nemesis is that every time we look at it in the eyes it will attack us. We are in an abandoned shopping center, full of secondary actions and elements that have significance in the way artificial intelligence unfolds. ![]() While the first part of the demo is based on showing how level design works, the second section was focused on taking down a special enemy. The lack of aid makes it a survival horror of those of paper and pen, something increasingly difficult to find today. There was a time, for example, when we were given a cassette tape, only usable in a specific room. Despite setting a goal, at no time are we told where the pieces are. It should be noted that the use of key objects to advance is subject to exploration. The threats that we have seen during the demonstration occurred in a certain space, that is, their appearance follows the lines of the script, but we still feel that there is something out there watching. The stage is narrow, dark, it really conveys the feeling of being helpless before what can be expected when we turn the corner. Why not make batteries a scarcer and more equippable element? We have an inventory in which to manage consumables and vital objects. Their number is abundant, and as soon as they are taken they are added directly to the total, so in that sense it loses certain management. It works by rechargeable battery, which will add health percentages by collecting batteries on stage. The lantern will be our faithful companion throughout the journey. We will soon know that darkness can be fought. What do we do in an abandoned mansion? Why is the city outside flooded? What should we do? The game gradually begins to guide us with visual clues, handwritten notes of a kind of entity that follows our trail. The first few bars are confusing, both on the plot level and mechanically. ![]() That would be the summary of our time in In Sound Mind.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |